This guide describes the actions after leaving Arberrang

"We stay together until we are all outside the walls of Arberrang" - as a result of the first option, you get 20 glory points.

"Bring them here. Bring us Adakan" - choosing the second option will result in 10 glory points and 141 clan members, 22 warriors and 8 varls for your caravan. It will also slightly improve the morale of the caravan.

"Don't say anything. Give them a choice" - as a result of this option, 112 clan members and 13 warriors will leave the caravan, and you will also lose 23 supplies.

"If you leave us, you are banished" - as a result, 63 clan members and 22 warriors will leave the caravan. It also reduces the morale of the caravan.

After you leave Fiscivik, you can prepare for another event. What to do is up to you.

"Break the honey and celebrate" - you stop the whole caravan for one day of the holiday. It improves morale.

"Make a toast to varl" - you raise a toast in honor of one of the varls. This way you will improve the morale of the entire caravan and get 10 glory points.

"Congratulations, Skari, but we need to move" - as a result of the latter option, morale drops.

On the way to Arberrang, you will encounter a situation that does not bother the caravan so much.

"Give the caravan enough" - as a result of the first option, morale drops a little.

"Take a step forward and drink first" - as a result of the second option, you get 15 glory points, and the morale of the caravan increases.

"Fill up some barrels. Cook first" - as a result of the third option, the entire caravan stops for most of the day to boil water. With the exception of a forced stop, this choice has no consequences.

"Get away from him. We will have water in Arberrang" - as a result of this option, 51 clan members and 15 warriors will leave the caravan. The morale of the entire caravan is falling.

"You heard him! Launch the gate!"The battle is going on a standard course, without advantages.

"Oddleaf! I need you to destroy these archers!" - You order Oddleaf to deal with the archers on the barricade. This way you will eliminate unnecessary enemy forces.

"Separate the king from his guards! Canary!" - Order the canary to start the battle and strike out of turn.

"Hakon! The barrier will strangle us!" - You order Hakon to destroy the barricade protecting the king. Undoubtedly, this is the best option if you have several giants in the party. Then the barricade will not limit your movements, which directly affects the result of the battle.

Regardless of your decision, you will have to fight the king and his guards. Don't forget to deal with security first and foremost in this case. Leave the king himself to the very end. You will receive 18 glory points for winning the battle. Roulette Wheel
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